SceneKit Scene Editor
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Building a 3D stage for your AR experience
Build an ARKit 2 App
To be able to add a 3D model in the app, we need a 3D renderer framework. In this section, we are going to learn about the scene editor of SceneKit. It is a nice space to help you visualize your 3D model, edit it, play animations, simulate physics, etc.
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1
Introduction to ARKit
Adding a virtual object into the real world using your device’s camera
10:27
2
SceneKit Scene Editor
Building a 3D stage for your AR experience
23:01
3
Importing 3D Models
Integrating your own designs into real life
18:57
4
Configuration for ARKit
Behind the scene of your AR project
12:43
5
Plane Detection
Searching for real world surfaces
25:57
6
Focus Square
Choosing your preferred spot in placing your virtual objects
29:38
7
Adding Models to the Scene
Displaying 3D contents in your environment
31:36
8
Image Detection
How to create an illusion by scanning an image
21:25
9
Animation and Lighting
Making an illusion realistic
13:20
10
Buttons and Interactions
Trigger an action with a button
16:04
11
Multiple Screens
Create grid based layout
30:09
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We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Dara To
Full-stack Developer
I'm a former financial analyst turned coder. Vegetarian, health-centered, dog owner.
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