SVG to Path in Canvas
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Turn your SVG code into Swift path code so that we can use your vectors in SwiftUI and Canvas
Build a SwiftUI app for iOS 15
1
Build a SwiftUI app for iOS 15
19:22
2
Xcode 13 Visual Editor
15:15
3
Layout Code and Preview
15:14
4
Material and Foreground Style
10:42
5
Shape, Stroke and Blend Mode
13:16
6
Reusable Style and Color Scheme
23:45
7
List Style and Navigation View
7:39
8
SF Symbols 3
13:20
9
Navigation Link and URL
15:07
10
States and Swipe Actions
9:26
11
Structure and Toggle
10:02
12
Graphics in Canvas
14:41
13
SVG to Path in Canvas
8:50
14
TimelineView Animation in Canvas
12:10
15
onAppear and withAnimation
7:17
16
Custom Tab Bar
14:47
17
Tab Bar Model and Looping Data
7:32
18
Tab Bar Selection
8:24
19
Tab Bar Animation
11:49
20
GeometryReader and PreferenceKey
12:17
21
Project Structure and AppStorage
8:18
In this section, we're going to learn how to turn an SVG into path in Swift so that we can use it in SwiftUI or in Canvas.
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1
Build a SwiftUI app for iOS 15
Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, Concurrency, Searchable and a whole lot more
19:22
2
Xcode 13 Visual Editor
Build a simple layout with Dynamic Type, Stacks, Images and Colors using Xcode 13's inspectors without writing a single line of code.
15:15
3
Layout Code and Preview
Powerful layout techniques using SwiftUI and the new Preview options
15:14
4
Material and Foreground Style
Add a frosted glass effect and vibrancy to your background and text using Material and Foreground Style
10:42
5
Shape, Stroke and Blend Mode
How to create shapes, smooth corners, mask layers, stroke options and blending modes
13:16
6
Reusable Style and Color Scheme
Create styles from a design system, make them customizable and adaptive to dark mode
23:45
7
List Style and Navigation View
Create a simple Navigation View Layout and explore the new List styles in iOS 15
7:39
8
SF Symbols 3
How to use Apple's icon library with SwiftUI and customize the symbol variant, rendering mode, size and colors
13:20
9
Navigation Link and URL
Add an in-app navigation link to your list items and learn to open the links to Safari
15:07
10
States and Swipe Actions
Create a swipe interaction for list items and learn how to manage your states
9:26
11
Structure and Toggle
Make your code cleaner by dividing into reusable sections
10:02
12
Graphics in Canvas
Use the new Canvas API in SwiftUI to draw a Path, Text, Image or SF Symbol. Learn how to style the resulting drawing.
14:41
13
SVG to Path in Canvas
Turn your SVG code into Swift path code so that we can use your vectors in SwiftUI and Canvas
8:50
14
TimelineView Animation in Canvas
Use a schedule to set an animation to your Canvas paths
12:10
15
onAppear and withAnimation
Start your animation during a state change and apply the timing and looping
7:17
16
Custom Tab Bar
Create a fully customizable tab bar with a similar logic and structure as the built-in tab bar
14:47
17
Tab Bar Model and Looping Data
Learn how to create a data model for your custom tab bar and loop through the items
7:32
18
Tab Bar Selection
Set an enum for predefined tab items and switch to the appropriate screen when a tab is selected
8:24
19
Tab Bar Animation
Animate a circle underneath the tab bar and use Spacer to distribute your tab items evenly
11:49
20
GeometryReader and PreferenceKey
Get the size of the tab items and store the value in a state using PreferenceKey
12:17
21
Project Structure and AppStorage
Learn how to organize your Swift files and use AppStorage to sync states across the app
8:18
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Meng To
I design, code and write
Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.
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3 hrs
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