Prototyping UI, Shapes and Animations in SwiftUI
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Learn how to turn your user interface and shapes into SwiftUI code and animate the using states
SwiftUI Livestreams
1
Prototyping from Figma
56:37
2
Peek Scrolling Concept using GeometryReader
41:25
3
Design and code for iOS, iPadOS, Big Sur
105:05
4
Lazy Grid and Matched Geometry Effect
97:11
5
Design and code the App Store Today
77:48
6
Design, code, analyze the ClubHouse app bottom card UI
95:54
7
Gradients and Glassmorphism in SwiftUI
92:24
8
WWDC 2021 Student Challenge - How to create a SwiftUI Project for Swift Playgrounds
28:14
9
Prototyping UI, Shapes and Animations in SwiftUI
89:57
10
Code Onboarding UI and Animation
78:58
11
How we built our iOS app
92:27
12
Building your first iOS app
135:57
13
SF Symbols 3, Canvas Animation
67:27
14
Bottom Sheet UI with Gestures
65:16
In this livestream, we’ll learn some of the key techniques for turning your design into code with SwiftUI. Let’s get ready for WWDC 21.
Purchase includes access to 50+ courses, 320+ premium tutorials, 300+ hours of videos, source files and certificates.
Learn with videos and source files. Available to Pro subscribers only.
Purchase includes access to 50+ courses, 320+ premium tutorials, 300+ hours of videos, source files and certificates.
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1
Prototyping from Figma
Let's use SwiftUI to quickly prototype interactions from a design in Figma.
56:37
2
Peek Scrolling Concept using GeometryReader
Let's add a scroll and detect the position to apply animations.
41:25
3
Design and code for iOS, iPadOS, Big Sur
Design patterns and SwiftUI 2 techniques for iOS, iPadOS and Big Sur.
105:05
4
Lazy Grid and Matched Geometry Effect
SwiftUI Lazy Grid and Matched Geometry Effect
97:11
5
Design and code the App Store Today
We'll be recreating the App Store's today tab both in design and SwiftUI using Matched Geometry Effect
77:48
6
Design, code, analyze the ClubHouse app bottom card UI
Learn about the UI in Clubhouse, the bottom card pattern, usage of rounded fonts, squircles, drag to dismiss
95:54
7
Gradients and Glassmorphism in SwiftUI
Building an iOS app with gradients, cards, visual effect blur, outlines and animations in SwiftUI
92:24
8
WWDC 2021 Student Challenge - How to create a SwiftUI Project for Swift Playgrounds
WWDC 21 has just been announced. It's going to be from June 7 to June 11. There's going to be a lot of updates to iOS 15 and SwiftUI.
28:14
9
Prototyping UI, Shapes and Animations in SwiftUI
Learn how to turn your user interface and shapes into SwiftUI code and animate the using states
89:57
10
Code Onboarding UI and Animation
Build welcome screens with animation using a glassmorphic UI, masking, gradients, glow and blend modes
78:58
11
How we built our iOS app
Learn about our process and tools for working in a team of designers and developers
92:27
12
Building your first iOS app
The best way to start development on your first app with key resources, beginner-friendly steps and bridging design and code
135:57
13
SF Symbols 3, Canvas Animation
Let’s explore all the exciting new features launching this year for SwiftUI, iOS 15 and Xcode 13
67:27
14
Bottom Sheet UI with Gestures
Build the bottom sheet UI in SwiftUI with snap positions and screen size detection
65:16
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Meng To
I design, code and write
Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.
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