Leveling Up and Game Sounds
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How to switch between scenes and sounds effects
In games, you normally need a feature to make the gameplay harder as the game goes. For example, in Mario, you need to clear each stage to pass on to the next area. Every time you pass a stage, the difficulty gets harder. In this section, we are going to learn how to change from a scene to another scene. Also, let’s implement a feature that is necessary for any games: Sounds effects.
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1
Introduction to SpriteKit
Creating your first iPhone platformer game
10:26
2
Joystick Controls
Working with controls to move your player
21:03
3
Player State Machine
Using GameplayKit to manage the different statuses and animations
21:35
4
Camera Work
Following the player and adding a background parallax
19:28
5
Collisions and Masks
Applying physics properties to an object
12:19
6
Collisions and Masks Part 2
Generating an unpredictable event
21:00
7
Scoring System
Being able to count an abstract quantity in a game
12:32
8
Life System
Getting injured multiple times before dying
29:53
9
Leveling Up and Game Sounds
How to switch between scenes and sounds effects
28:22
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Willie Yam
Front-end/UI developer at Design+Code
I do UI coding. HTML/CSS/JS/SWIFTUI dev.
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