Unity Camera
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Following the player and adding parallax animation
Unity for Designers
1
Introduction to Unity
22:58
2
Map & Layers
20:13
3
Player Movement
18:12
4
Unity State Machine
20:24
5
Unity State Machine part 2
14:38
6
Unity Camera
14:56
7
Particle System
19:43
8
Level Flow
32:47
9
Scene Transition
42:30
10
Collectables
18:59
11
Game Session part 1
16:17
12
Game Session part 2
25:28
13
Enemies part 1
16:08
14
Enemies part 2
20:57
15
SFX
18:27
The subject of this section is the Camera. The camera is a Game Object that allows you to view the game but, it is not its only utility. The default Unity camera doesn't come with a lot of features so we will use the Cinemachine by Unity Technologies instead. This asset comes with all the features that we need such as:
- Make the camera follow the player
- Limit the camera to not show the off zone
- Many more ...
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1
Introduction to Unity
How to make a platformer game using Unity
22:58
2
Map & Layers
Adding an illusion of depth in the scene
20:13
3
Player Movement
Making your player dynamic
18:12
4
Unity State Machine
Easy animation transition between states
20:24
5
Unity State Machine part 2
Easy animation transition between states part 2
14:38
6
Unity Camera
Following the player and adding parallax animation
14:56
7
Particle System
Rendering particles in your scene
19:43
8
Level Flow
Moving from a level 1 to level 2
32:47
9
Scene Transition
Animated Game Objects
42:30
10
Collectables
Increasing Score
18:59
11
Game Session part 1
Persistant Data
16:17
12
Game Session part 2
Multiple lives before losing
25:28
13
Enemies part 1
Animation using Spine
16:08
14
Enemies part 2
Basic Enemy Movement
20:57
15
SFX
Sound Effects in Game
18:27
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Willie Yam
Front-end/UI developer at Design+Code
I do UI coding. HTML/CSS/JS/SWIFTUI dev.
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