Particle System
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Rendering particles in your scene
Unity for Designers
1
Introduction to Unity
22:58
2
Map & Layers
20:13
3
Player Movement
18:12
4
Unity State Machine
20:24
5
Unity State Machine part 2
14:38
6
Unity Camera
14:56
7
Particle System
19:43
8
Level Flow
32:47
9
Scene Transition
42:30
10
Collectables
18:59
11
Game Session part 1
16:17
12
Game Session part 2
25:28
13
Enemies part 1
16:08
14
Enemies part 2
20:57
15
SFX
18:27
The topic of this section is the particle system. When you make a 2D game, we use sprites to represent game objects and spritesheets to animate them. However, there's elements that are quite hard to visualize with sprites such as rain, snow, smoke, fire and so on. This is the reason why we use particle system instead.
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1
Introduction to Unity
How to make a platformer game using Unity
22:58
2
Map & Layers
Adding an illusion of depth in the scene
20:13
3
Player Movement
Making your player dynamic
18:12
4
Unity State Machine
Easy animation transition between states
20:24
5
Unity State Machine part 2
Easy animation transition between states part 2
14:38
6
Unity Camera
Following the player and adding parallax animation
14:56
7
Particle System
Rendering particles in your scene
19:43
8
Level Flow
Moving from a level 1 to level 2
32:47
9
Scene Transition
Animated Game Objects
42:30
10
Collectables
Increasing Score
18:59
11
Game Session part 1
Persistant Data
16:17
12
Game Session part 2
Multiple lives before losing
25:28
13
Enemies part 1
Animation using Spine
16:08
14
Enemies part 2
Basic Enemy Movement
20:57
15
SFX
Sound Effects in Game
18:27
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Willie Yam
Front-end/UI developer at Design+Code
I do UI coding. HTML/CSS/JS/SWIFTUI dev.
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